The current status of animation industry

Animation industry, refers to the "creative" as the core, to animation, comics as a form of expression, including cartoon books, newspapers, movies, television,ACG figures, audio and video products, stage plays and on the means of modern information communication technologies such as new varieties of cartoon animation direct product the development, production, publication, broadcast, performance and sales, as well as cartoon characters on clothing, toys, video games and other derivative products, production and management of the industry.
Currently, the global animation industry to support strong momentum of development of new economic recovery in computer animation and game software and other digital entertainment content market maintained rapid growth. Computer games industry has become a global film, television, music and so keep pace with the one of the most important entertainment industry. So some people say has now entered the "ACG" era. The so-called "ACG", is the Animation (cartoons), Comics (comic), Game (game) short, it is the Trinity, put together out of the sandbox is a new era. Japan is the "ACG" the leader of this new era.
According to the status of the global animation industry, policy, capital, technology and analysis of the two companies do come to the case: At present, the world's three leading animation countries are still the United States, Japan, South Korea. United States, Japan and South Korea in the rendered animation industry worldwide pattern of the Three Kingdoms, with the support of resin kit industry in their countries are inseparable.
Currently, the U.S. has eight major animation company, animation is clearly the world's largest country, according to 1:3 with the output value increases, the annual income of the industry over one hundred billion U.S. dollars.
Well-deserved global animation is Japan's second-largest country, Japan is the relatively fast rise of the last decade to do animation industry, state, and now the animation and derivative products for more than 4.3 billion, is South Korea's steel exports to Japan four times, one can see animation In Japan, relatively strong momentum of development. In recent years, when Japan suffered a number of strong competitors in the manufacturing sector, no longer stood out on the world stage, Japan has committed to build a new culture with new technology products, making it a product from a manufacturing power, turning the output power of a cultural industry. Currently, the Japanese animation market, the overall size of the content industry, including animation, derivatives markets, such as the use of animated characters authorization, action figures toy manufacturing, it has been estimated to reach 2 trillion yen, accounting for the Japanese animation industry GDP generalized ten several percentage points, it has become Japan's third-largest industry.
South Korea is the world financial crisis, Kim Dae-jung proposed to promote economic development through the relatively large animation ideas, has now overtaken France as the world's third largest country operation prepainted kit animation.
Other European countries such as: France, the Netherlands, Brazil and other countries are also aspects of the animation industry has relatively good performance, France, Britain, the Netherlands these three countries is still relatively strong, the British animation industry is very developed.

Par animemodel le mercredi 09 mars 2011

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