The current global animation industry is presented in two basic trend: global sourcing and high-tech to cost reduction. Such as the U.S. cartoon "Mulan", "Mulan" is the chinese story, but the U.S. production of "Mulan" is very popular,the related action figure anime is popular,too. High production, low-cost animation is very popular in Japan, 780 minutes of animation required 800 million U.S. dollars, a million dollars a minute, this is small-scale production, such as "The Lion King" production is much higher than this figure, This is a relatively high investment in the industry. The past year or so that the cost of technological breakthroughs continue to lower wages in China is cheaper because the software works, one-minute animated film produced in China in a million or so the price is 20% overseas, which is why some countries are now beginning More on the cartoon to the processing of the reasons for China, which is a big factor. Including Shanghai Media Group is now on the film company owned by China is a great pick is the largest single foreign company. Showing a global sourcing as the positive trend.
United States, the world's largest anime CG eight companies, called the CG is the computer center, which is short for comics companies, eight companies that see the United States, a considerable part belong to the traditional large companies, like Disney, Universal, Warner Brothers, which is a big company, there are independent companies, like PIXAR, the past two years done a lot of film and ACG figures, these two years as an independent company, is becoming a model for Asia Pacific animation companies to follow suit. In addition to companies like PIXAR, most of the animation companies are large media group. Like Time Warner, Disney, the big media groups have from newspapers, magazines, television, movies, including cable TV, satellite TV series of the complete value chain, they have animation company or its production company, and strategic partners.
The United States is more complete with the world industrial chain of national comics, comics from the early idea that comic books until the late production of derivative products, is a complete industrial chain. In the comics industry's value chain or a cross-media operations, the performance is good Disney, Disney has theme parks, consumer products and media products, animation, anime has a trace of their operation, concentrated expression of the United States to do action comics industry situation.
Comparison of traditional animation big country the United States, Europe and Asia, the performance of CG animation then? Europe is the traditional animation big country, it has been two years, more than South Korea and Japan, France and Britain in Korea and Japan have also behind the CG industry in Asia in recent years developed relatively rapidly, with the support of Asian governments, Asian relative cheaper prices are inseparable.
View from the China region, Hong Kong Yin Tao, Wan W, GDC three large companies, the wind plant in Taiwan and Thailand, Mainland China, on digital video, Hualong and other larger independent companies to do CG, in addition to The three companies have established that the Department of Central Television Animation, and the Shanghai Animation Film Studio, and three e, the three groups form a relatively large size of the scope of China's animation Anime Pillow industry constitutes a major market operators.
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