Mardi 22 mars 2011

Japanese anime cultural development

In 1997, television networks made broad sweeping moves to bring shows to the mainstream. The Sci-Fi channel had always had a small niche in its latenight line up for cult classics like Vampire Hunter D, but Warner Bros finally brought the genre to primetime. Funimation WWE Action Figures finally got their licensing figured out and Dragonball Z saw its triumphant return to the Cartoon Network, with new episodes to follow a year and a half later. And in 1998, a little known video game for the Gameboy exploded in the American market, bringing along with it its entire arsenal of marketing ploys, including the overwhelmingly childish, but enormously popular Pokemon anime. Finally, children across the nation were gluing themselves to the television set as earnestly as their Japanese counterparts had for nearly a decade before hand.

Miyazaki's new film played to better reception, receiving a proper release via Miramax. Princess Mononoke was a success in the terms of the time, even receiving the coveted two thumbs up (let alone a review at all) from Siskel and Ebert. Films began to arrive in America more liberally, still finding limited release, but release at least. And the shows began to pour in. At the time, the fansub scene was more or less the only way to get access to some of the more obscure titles being released in Japan. But as the market boomed, so did the licensing by major companies, and it actually started to become illegal to fansub certain shows because they might be released by a company eventually.

Thus began the final and full assimilation of Japanese pop culture into American. The DVD format sped up the process, as more episodes of a show could be packed into a disc than a VHS and production costs plummeted, removing a lot of the financial risk of an untested foreign resin kit product in the American marketplace. Cartoon Network debuted its Toonami afternoon cartoon slot, in which they featured anime that had been around for a little while, but managed to appeal to a much larger demographic and spread the word about these great story driven cartoons from across the ocean. An entire generation grew into the growing popularity and became entranced by the epic storylines, amazing storytelling and ability to show in a cartoon what many considered adult themes and much more mature perspectives on things like competition and personal success. The Japanese ability to cross genre and the extremely high production values that started to go into shows made in the late 90s and beyond meant amazing shows that appealed not just to children but to adults and beyond.

Nowadays, you'll find anime oriented t-shirts everywhere, an entire aisle devoted to DVD releases in Best Buy (compared to the one row only seven years ago) and the success of the Anime Network, a channel solely devoted to Anime programming. Magazines like Newtype, a Japanese trade magazine for the Anime anime figures industry is now translated and released in America every month with previews of new shows, and American directors like James Cameron are looking to direct live action versions of manga like Battle Angel Alita.

Japanese pop culture managed to tap a certain perspective that American counterparts were unable to do themselves and in so doing, cornered and grew in a market that few thought existed in America.

Par animemodel - 0 commentaire(s)le 22 mars 2011

Japanese animation development history

The modern age of Anime arrive in Japan in the 1960s, and over the course of the next decade or so boomed into the giant robot,pvc figure, space battle genre bender that we would soon recognize as the anime of today.

Evolving over the next 30 years or so, it reached a peak where it could begin to overtake and become an integral part of other cultures, much like the Hollywood of the 1930s quickly grew to encompass the rest of the world and inform their pop culture. In the same manner, American pop culture becomes increasingly informed by the trends and cult response to anime.

Anime first appeared in the US market in the 60s with shows like Kimba the White Lion and Astroboy. However, the national consciousness as to where these shows came from as well as the poor marketing of the shows made them forgettable and rather than a jumping in point, they act as a nostalgic reminder.

When Speed Racer arrived, the beginnings of a true consciousness that Japan was creating something new and exciting began to set in. The popularity of Speed Racer was never that of its American contemporaries, but it created in a set fanbase the willingness to devour newer offerings later on in Starblazers and Robotech (a convoluted perversion of multiple animes, but still a relative success in the states). Still, the affect was mostly underground.

In the 1980s, the introduction of Beta and anime figures VHS made it possible to join together with friends and watch more varying forms of anime. Truly it was the technological revolutions of the coming years that would make it truly possible for anime to perforate the American entertainment bubble. When Akira arrived in 1989, the effect was palpable. Receiving only a limited American screen release, few saw it in initial release, but the copying of VHS tapes and word of mouth made it something of a cult sensation. Those that knew of Akira were fans for life, eagerly awaiting their chance to partake more and more of the growing trends out of Japan.

For Japan's part, this era was a period of major expansion, a veritable boom in the business. The 1980s saw the success of shows like Gundam and Dragon Ball overgrow the national consciousness and become runaway sensations. The explosion of the manga industry before hand, with serializations of works by Akira Toriyama and Katsuhiro Otomo in the early 80s simmered in the youth of Japan and finally seeing the commercial possibilities of these works, creating in the process a major conglomerate of companies in the Akira Committee to bring the massive budget of Akira to fruition.

By the 90s anime was the mainstream in Japan, and the result was the ramping up of resin kit production and increased output of shows. In part because of the simple, streamlined art style, multiple artist were able to work on a single project and create on episode a week for years at a time, resulting in monumental runs such as the case of Dragonball (156 episodes) and Dragonball Z (276 episodes). The ability to serialize and turn a story into something that millions of youths would tune into each and every week made companies billions (of yen) and secured the kinds of commercial sponsorships and funding necessary to undertake incredible projects that would require vast sums of money to complete.

Par animemodel - 1 commentaire(s)le 22 mars 2011
Lundi 21 mars 2011

What is an anime convention

Anime conventions are events for fans of anime (Japanese animation) and other related media, such as manga (Japanese comic books),resin kitand video games, to gather and share there interests. Common attributes include screenings of popular shows, vendors' rooms where merchandise is sold, panels, workshops, various contests, and appearances by special industry guests. Conventions can vary greatly in size from small events held on college campuses with only a couple hundred attendees, to giant expos with 50,000 attendees or more. Most conventions are multi-day events with programming usually starting on Friday and ending on Sunday afternoon.

Specific reasons one might want to attend a convention can be varied, but generally it boils down to wanting to interact with others who share your same interests. In fact, there are countless types of conventions in the world on topics ranging from medical devices to gardening. Conventions that draw in fans of some form of entertainment are typically referred to as "fan conventions" and often refer to conventions focused on science fiction, comic books, and anime.

Attendance at these fan conventions can mean much more than simply sharing common interests. Due to the stereotypical notions of what is "cool" or not, many attendees of anime conventions have a hard time finding outlets to express their interests or anime figures are ostracized by others for doing so. For these individuals, attending a convention can mean a rare opportunity to be accepted for who they are.

How much will it cost?
This depends on a lot of factors: size of the convention, how many days you plan to attend, how far you need to travel, etc. Depending on the size of the convention, registration fees alone could cost anywhere from $15 to $75, though as of 2010 most cost anywhere between $35 and $50 depending on how far in advance you register. Other things to consider are gas, food, and hotel costs as well as spending money if you or your child wish to purchase anything from a vendor in the dealers' room. For more in-depth information about the cost of anime conventions, refer to Elizabeth's "How-To Guide for Making a Budget for a Convention."

Dressing up in costume, or "cosplaying," at a convention is actually quite a common practice, but is not required. Many attendees will buy or even make their own costumes based on characters from their favorite show, comic, or video game. It is not uncommon for groups of friends to plan ahead to dress as a set of related characters and plan photo shoots. There may also be planned meetings for anyone dressed as characters from a given series.

Some attendees choose to make prop pvc figure of weapons to go along with their costumes, but always take care to check a convention's weapon policy as well as check in with security the first time any prop weapon is brought into the convention to make sure your prop is within safety regulations.

Par animemodel - 1 commentaire(s)le 21 mars 2011
Samedi 19 mars 2011

Rising Popularity of Anime in the Western World

Anime appeals to everyone ranging from children to adults and deals with diverse themes in science fiction, sports, horror and romance. Unlike animation WWE Action Figures, anime has a certain element of realism, like suffering, emotions and death which increases both the content and its pedagogical value.

Popularity of anime is increasing steadily both in terms of audience and range. The craze of American children for the recent Pokémon series, including Pokémon cards and other Pokémon products, like video games attests to its wide appeal. One old controversy in anime fandom was over the watching of anime movies being subtitled, or redubbed in English. Now with the popularity of DVD, this also is less likely, since most DVD discs include both a redub and subtitled track. The growing popularity of anime has resulted in a large number of clubs in colleges, high schools and public libraries devoted to this topic. Conventions are taking place in America and other western countries. Anime is winning great sales and fans than ever witnessed before!

Walt Disney’s, release of Japanese blockbuster "Spirited Away" which even beat "Titanic" in Japan, was a huge success in the west. Director Hayao Miyazaki is being praised by the movie reviewers, for giving attention to the minutest details relating to arts and crafts in the film. Anime movies and programs in the west, like the famous Walt Disney and Fox TV network, add to a whopping $2 billion in annual profits to the animation film industry.

Few years ago, there were just few anime TV shows, but today every child channel is saturated with Japanese cartoons and are rising in popularity amongst youngsters. Bandai entertainment, a Japanese resin kit toy and anime company said it released 75 anime TV shows and movies in the U.S last year, which shows a huge rise in demand for anime movies as compared to releases made during the previous years.

Along with video games, Japanese anime figures are also a big hit for people of all ages. Made from quality PVC materials, you can choose among popular anime characters like Naruto, Fate/Hollow, and Armored Troopers. Plush toys and figures like Pikachu and Charmander from Pokemon, Domo, and the funny Crack and Bonky. These products are all duly licensed and authentic, so you don’t have to worry about the quality. Whether you are starting your own collection or already making additions to an existing one, these artistic and popular Japanese anime toys will surely be a worthwhile purchase. These superbly crafted figurines will sit proudly among your growing collection in many years to come.

Anime is the fastest growing segment, in video and DVD marketing. A D Vision was the first anime company in US in 1992, now there are 20 similar companies. Anime movies are relatively low cost budget movies. If you consider the cost of making film in today’s high risk industry, anime is cheap, for instance Titanic cost $100 Million. Animes success in the west is gradual. The first turning point was the advent of Internet during the mid 80's.The next wave of anime anime figures frenzy lashed in 1998-89 with Pokémon. With blockbuster releases like "Spirited Away" anime is the buzz word amongst youngster nowadays.

Par animemodel - 2 commentaire(s)le 19 mars 2011
Vendredi 18 mars 2011

Anime games are inseparable from the child

The games are leading a long list of computer games that are influenced by the WWE Action Figures or manga and who became an icon for the younger generation. It is amazing how many beautiful girls still drives a lasting impression on the grounds of children and, consequently, their insatiable appetite for animated characters has increased once the anime games were introduced.

Therefore, these images have a Japanese influence, have somehow mesmerized the children and therefore they include drawing techniques mysterious. What is remarkable is that the girls were found to be equivalent to anime artists important for some fans of anime. Consequently, many posters depicting animated images found on the walls of many venues throughout the world.

In addition, these girls anime seems to reign in society today and you may be amazed to see so many girls trying to act like their favorite anime cartoons. The anime girls show all the features of their beautiful while talking or even fight. Otherwise, their eyes shining with joy and it seems to create a lasting impression on many of us.

A major breakthrough for these days is that children can now enjoy all the time with anime characters have boundless enthusiasm using animated games. They are indicative of the real world and even if they sometimes embody fights and other difficult obstacles that a girl or boy resin kit has to overcome, the message they want to make is that your goals can be achieved only through the struggle with the obstacles that come in our ways and of course with confidence.

Thus, each game has a goal and leads the child once in front of the computer has one thing in mind: to win and then he fights a lot in the virtual world to see its original goal of becoming a something tangible. Usually, he embodies a certain image animates and is a great pleasure for the child. Finally, it may be one of his favorite cartoons and of course he can control his movements, simply by choosing to play any game anime.

Once he decided what anime girl or a boy, he wants to be a certain time, it is usually assigned a specific task that has to carry. The child is suddenly introduced into the field and animates everything he needs to do is to behave and think like an animated image.

Suffice it to say that this game drives can adorn the minor child's life and do it in the same time more exciting and fascinating. Parents should not take this fantasy world far away, but if the child has a tendency to exaggerate his excessive love for anime girls, boys and other characters and of course time spent in animated games , hours spent watching games should be reduced. anime figures are one of the reasons why anime games have made headlines and became so popular in recent years and it seems they are still dominating the charts in many countries.

Par animemodel - 0 commentaire(s)le 18 mars 2011

The Japanese Animation Influence

Some authorities say that Anime is closely connected to the Japanese comics, referred to as manga. Anime also tends to borrow several components from manga including text within the background, and borrowing panel layouts from the manga as well.Many anime resin kit series got their begin as popular manga.

Anime is often thought provoking and provides an excellent foundation for raising vital issues together with your children. Some anime storylines are tailored into live action films and television seriesAnime burst onto the scene in September of 1963, when NBC syndicated a dubbed version of the Japanese series Astro Boy. Robot anime like Gundam and Macross became instant classics in the 80s, and also the robot genre of anime continues to be one of the foremost heard of in Japan and worldwide today.In the Eighties, anime was accepted in the mainstream in Japan, and experienced a boom in production (It ought to be noticed that, manga has considerably a lot of mainstream exposure than anime in Japan). The mid-to-late '90s, on into the 2000s, saw an increased acceptance of anime in overseas markets.There are a number of books out there which will facilitate in perfecting the anime drawing style. Such pvc figure books return complete with info and directions on the styles used in anime.A typical approach is the massive eyes style drawn on several anime and manga characters, credited to the influence of Osamu Tezuka, who was impressed by the exaggerated features of American cartoon characters like Betty Boop and Mickey Mouse and from Disney's Bambi.

Though not all anime have large eyes several western audiences associate anime with large detailed eyes as many shounen or boy comics and shoujo young girl comics depict their characters with massive eyes.Other stylistic parts are common in addition; usually in comedic anime, characters that are shocked or shocked can perform a "face fault", in which they display an extremely exaggerated expression.In anime the lines are often influenced more from a stylistic look from brushwork, instead of that of the calligrapher's pen. This can be best demonstrated in the anime Karekano.The anime could conjointly be edited to change cultural references which will not be understood by a non-Japanese person and sure corporations might remove what might be perceived as objectionable content.Anime additionally provides a window into another culture. Anime seems to function very effectively as a cultural ambassador.Anime anime figures contains a dedicated fan following in English speaking countries, notably active on the Net, and at conventions frequently held throughout the US and UK.

Par animemodel - 0 commentaire(s)le 18 mars 2011
première page « » dernière page

Recherche sur NoxBlog

Connexion à NoxBlog.com

Nom d'utilisateur
Mot de passe
Toujours connecté
 

Inscription sur NoxBlog


Adresse du blog
.noxblog.com

Mot de passe

Confirmation

Adresse email valide

Code de sécurité anti-spam

Code anti-bot

J'accepte les conditions d'utilisation de NoxBlog.com